Kingshot Data
Kitchen
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Kitchen

The Kitchen prepares meals for your survivors. Higher-level Kitchens (and better items) speed up meal preparation, distribution, and eating.

Upgrade requirements

10 stages

Scroll sideways to compare resources, time and prerequisites.

LevelWoodStoneIronBase build timePowerPower increasePrerequisites
Lv. 135––2s100–Town Center Lv. 1
Lv. 250––9s19090Town Center Lv. 2
Lv. 3240––45s325135Town Center Lv. 3
Lv. 4540105–2m 15s505180Town Center Lv. 4
Lv. 52.2k455–4m 30s775270Town Center Lv. 5
Lv. 65.7k1.1k2859m1,180405Town Center Lv. 6
Lv. 720k4.1k86518m1,765585Town Center Lv. 7
Lv. 837k7.5k1.8k27m2,350585Town Center Lv. 8
Lv. 978k15k3.9k40m 30s2,935585Town Center Lv. 9
Lv. 10130k27k6.9k54m3,785850Town Center Lv. 10

– means no confirmed value is available. Actual time varies with game buffs and progression conditions.

Compare a level range

Adds rows after the current level through the target. Excludes buffs, Alliance help and prerequisite buildings. ≈ totals expand abbreviated K/M values and may differ from actual requirements.

Effects & details

Overview

The Kitchen is where your survivors’ food gets made. You can choose between three meal types: Sawdust Bread, Cheese Pizza, and Deluxe Feast.

Higher-quality meals use more Bread, but they also fill survivors up more. Higher fullness means survivors are less likely to get sick or expire.

Note: Values shown here are raw/base numbers and may vary with buffs, research, and items.

Building effects and reference values · Normal levels

LevelUnlocks Upon UpgradeItems Upgrade CostTotal Max Item CostBuilding Output (w/ Max Items)
1 Stove A (item), Sideboard Lv. 1 (item), Dining Table A Lv. 1 (item), Larder Lv. 1 (item) Stove A Lv. 1–2 = 18 wood
Sideboard Lv. 2 = 10 wood
Dining Table A Lv. 2 = 10 wood
Larder Lv. 2 = 30 wood
68 wood +1 Working Survivor

Preparation:
40/50/60 fullness (tier dependent) / 8s cook time

Distribution: 0.8s

Eating: 6.5s
2– Stove A Lv. 3–4 = 30 wood
Sideboard Lv. 3–4 = 30 wood
Dining Table A Lv. 3–4 = 30 wood
Larder Lv. 3–4 = 85 wood
175 wood Preparation:
40/50/60 fullness (tier dependent) / 7.4s cook time

Distribution: 0.7s

Eating: 5.3s
3– Stove A Lv. 5–6 = 110 wood
Sideboard Lv. 5–6 = 110 wood
Dining Table A Lv. 5–6 = 110 wood
Larder Lv. 5–6 = 290 wood
620 wood Preparation:
40/50/60 fullness (tier dependent) / 7s cook time

Distribution: 0.6s

Eating: 4.9s
4Stove B (item), Dining Table B (item), Heater (item) Stove A Lv. 7–8 = 165 wood
Stove B Lv. 1–8 = 323 wood
Sideboard Lv. 7–8 = 165 wood
Dining Table A Lv. 7–8 = 165 wood
Dining Table B Lv. 1–8 = 323 wood
Larder Lv. 7–8 = 420 wood
Heater Lv. 1–8 = 324 gold
1,561 wood,
324 gold
+1 Working Survivor
+0.1 Warmth

Preparation:
40/50/60 fullness (tier dependent) / 6.6s cook time

Distribution: 0.5s

Eating: 4.7s
5Bin (item) Stove A Lv. 9–10 = 445 wood
Stove B Lv. 9–10 = 445 wood
Sideboard Lv. 9–10 = 445 wood
Dining Table A Lv. 9–10 = 445 wood
Dining Table B Lv. 9–10 = 445 wood
Larder Lv. 9–10 = 1,115 wood
Heater Lv. 9–10 = 195 gold
Bin Lv. 1–10 = 519 gold
3,340 wood
714 gold
+0.1 Warmth

Preparation:
40/50/60 fullness (tier dependent) / 5.6s cook time

Distribution: 0.5s

Eating: 4.5s
6Water Bucket (item) Stove A Lv. 11–12 = 320 wood, 85 stone
Stove B Lv. 11–12 = 320 wood, 85 stone
Sideboard Lv. 11–12 = 320 wood, 85 stone
Dining Table A Lv. 11–12 = 320 wood, 85 stone
Dining Table B Lv. 11–12 = 320 wood, 85 stone
Larder Lv. 11–12 = 800 wood, 210 stone
Heater Lv. 11–12 = 255 gold
Bin Lv. 11–12 = 255 gold
Water Bucket Lv. 1–12 = 774 gold
2,400 wood, 890 stone
1,284 gold
+0.12 Warmth

Preparation:
40/50/60 fullness (tier dependent) / 5.6s cook time

Distribution: 0.4s

Eating: 4.5s
7Stove C (item), Washbasin (item) Stove A Lv. 13–14 = 400 stone
Stove B Lv. 13–14 = 400 stone
Stove C Lv. 1–14 = 1,088 wood, 485 stone
Sideboard Lv. 13–14 = 400 stone
Dining Table A Lv. 13–14 = 400 stone
Dining Table B Lv. 13–14 = 400 stone
Larder Lv. 13–14 = 1,010 stone
Heater Lv. 13–14 = 325 gold
Bin Lv. 13–14 = 325 gold
Water Bucket Lv. 13–14 = 325 gold
Washbasin Lv. 1–14 = 1,099 gold
1,088 wood, 3,495 stone
2,074 gold
+1 Working Survivor
+0.14 Warmth

Preparation:
40/50/60 fullness (tier dependent) / 3.8s cook time

Distribution: 0.3s

Eating: 4.1s
8– Stove A Lv. 15–16 = 335 stone, 95 iron
Stove B Lv. 15–16 = 335 stone, 95 iron
Stove C Lv. 15–16 = 335 stone, 95 iron
Sideboard Lv. 15–16 = 335 stone, 95 iron
Dining Table A Lv. 15–16 = 335 stone, 95 iron
Dining Table B Lv. 15–16 = 335 stone, 95 iron
Larder Lv. 15–16 = 840 stone, 240 iron
Heater Lv. 15–16 = 405 gold
Bin Lv. 15–16 = 405 gold
Water Bucket Lv. 15–16 = 405 gold
Washbasin Lv. 15–16 = 405 gold
2,850 stone,
570 iron,
1,620 gold
+0.16 Warmth

Preparation:
40/50/60 fullness (tier dependent) / 3.2s cook time

Distribution: 0.3s

Eating: 3.9s
9Cask (item) Stove A Lv. 17–18 = 3.1k wood, 695 stone
Stove B Lv. 17–18 = 3.1k wood, 695 stone
Stove C Lv. 17–18 = 3.1k wood, 695 stone
Sideboard Lv. 17–18 = 3.1k wood, 695 stone
Dining Table A Lv. 17–18 = 3.1k wood, 695 stone
Dining Table B Lv. 17–18 = 3.1k wood, 695 stone
Larder Lv. 17–18 = 7.8k wood, 1.7k stone
Heater Lv. 17–18 = 520 gold
Bin Lv. 17–18 = 520 gold
Water Bucket Lv. 17–18 = 520 gold
Washbasin Lv. 17–18 = 520 gold
Cask Lv. 1–18 = 2,024 gold
26,400 wood,
5,870 stone,
4,104 gold
+0.18 Warmth

Preparation:
40/50/60 fullness (tier dependent) / 2.6s cook time

Distribution: 0.2s

Eating: 3.7s
10– Stove A Lv. 19–20 = 590 iron
Stove B Lv. 19–20 = 590 iron
Stove C Lv. 19–20 = 590 iron
Sideboard Lv. 19–20 = 590 iron
Dining Table A Lv. 19–20 = 590 iron
Dining Table B Lv. 19–20 = 590 iron
Larder Lv. 19–20 = 1,475 iron
Heater Lv. 19–20 = 640 gold
Bin Lv. 19–20 = 640 gold
Water Bucket Lv. 19–20 = 640 gold
Washbasin Lv. 19–20 = 640 gold
Cask Lv. 19–20 = 640 gold
5,015 iron,
3,200 gold
+0.2 Warmth

Preparation:
40/50/60 fullness (tier dependent) / 2s cook time

Distribution: 0.1s

Eating: 3.5s

All levels (Lv 1–10) for Kitchen

How it works

The Kitchen runs in three phases: Preparation (cooking meals using Bread), Distribution (survivors pick up meals at the Sideboard), and Eating (they eat at Dining Tables).

Each phase takes time. A higher Kitchen level (and stronger items) speeds the process up. If survivors fail to eat before their work shift ends, their fullness may not increase (or may be skipped).

If you already upgraded Survivor Houses but people still get sick or die, the most common reason is low-quality meals. Upgrade your Kitchen and switch to better meals so survivors get full faster.

Related data and tools

Individual building pages list prerequisites, resources and base durations. Check the required Embassy and troop buildings alongside a Town Center target. Enter current levels in the building calculator to exclude completed upgrades. Compare base duration separately from the duration after account bonuses.